The real Busya

The game's heroine is a real dog. In the game she's Pixie; at home she's Busya, and this is her.

Busya looking straight at the camera: dark eyes, black nose, long ears
Face to face

She is real

I made a game about my dog. Busya is an apricot Maltipoo. She's real, and every photo here is of her.

A dog always waits for her person by the door. In the game it is the other way round: Pixie is the one finding her way home. Everything you see in the game is checked against her photos: the colour of her coat, the curls on top of her head, the long ears, the dark eyes.

— the game's author

  • The real Busya sitting on a wooden floor at home
    at home
  • The real Busya close up: dark eyes, curly fringe
    morning
  • A fluffy Busya looking into the camera
    fluffy
  • The real Busya looking up, ginger fringe
    that fringe

Her story

Busya is an apricot Maltipoo — half Maltese, half toy poodle. She's my dog. She wasn't invented for the game or drawn from a description: she's real, warm and curly, and every photo on this page is of her.

Anyone who has a dog knows how she waits by the door. There are no words in that kind of loyalty and no conditions — just waiting. I wanted to tell a story where people search for her on the far side of the world, and she finds her own way home. That story became Across the World to You.

The road begins in Uzbekistan, in Khiva and the Cotton Fields, and runs through Kazakhstan, Russia, Azerbaijan and Georgia, and Istanbul, to a home in Vienna. It's a long way, and the game doesn't pretend otherwise: there is separation in it, and loneliness, and tiredness. But one rule never bends — Pixie never gets hurt. If she stumbles, Aigerim catches up and picks her up, and the journey carries on with the next run.

What mattered most to me was that the dog in the game is her, not just "a cute little dog". So from her photos we painted a portrait and a view from four sides, and approved them only once they really looked like Busya. Everything is checked against them: the painted portraits in the menus, the videos and the 3D model you run with.

The model was rebuilt more than once. We put every version next to a photo and asked ourselves honestly: is that her? It turns out the face decides it — the muzzle, the eyes, the nose, the line of the mouth, the way the fur falls — and only then the curls on top of her head, the long soft ears and that apricot coat.

In the game Pixie has a wardrobe: outfits from the Suitcase and the shop. Every item is fitted on her model — front, side, back and mid-run — so it sits the way it would on a real dog, without sinking into her fur or floating above it.

Some of the game's pictures and video were made with generative tools. But a machine doesn't get to decide whether it looks like Busya: every image is compared with her real photos, and anything she can't be recognised in stays out of the game.

This game is about home being not a dot on a map but the one who's waiting for you. If you have a dog of your own, you'll understand why Pixie runs.

I wanted the game to have not just a dog in it, but her — her curls, the way she looks at you, her loyalty. Everything else was built around that.

— the game's author

From photo to game

Busya's approved reference, made from her photos
Pixie, the game's heroine, on a Khiva street by the minaret

On the left, the approved reference made from Busya's photos — everything in the game is checked against it. On the right, Pixie in a portrait from the game's menus. Her coat colour, curls, ears, eyes and nose are all matched to the real photos.

Busya in brief

  • What she is: a Maltipoo, a Maltese and toy poodle mix.
  • Coat: apricot.
  • She's real: the heroine is the author's own dog, not a made-up character.
  • Her in-game look is checked against her photos and approved reference images.
  • Every outfit is fitted on her 3D model.
  • In the game, Pixie never gets hurt.
  • Every photo of Busya on this site is a real photo.

A letter from Pixie

Hi! I’m still on my way. The moment the game is out, I’ll write to you first. Then once a month: new places, outfits and moments from the story.

Love, Pixie